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Nintendo Revolution Controller Debuts

Innovative Design Steals the Show

By Robyn Tippins, published Sep 19, 2005
Published Content: 14  Total Views: 9,205  Favorited By: 6 CPs
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Rating: 3.2 of 5
Nintendo's new controller is indeed "Revolutionary." Truly the most innovate thing to come out of the Tokyo Game Show this week, Nintendo's Revolution controller is weird, crazy, and different than anything we've ever seen.

The controller is more like a remote control than a standard controller. Nintendo plans to produce several corded attachments to the wireless controller, but at present all they have developed is the thumb-stick attachment.

On the new controller, rumble will be standard, as will tilt sensitivity and 3-D pointing capabilities. Many die-hard gamers swear they only like playing first-person shooter games on a computer mouse. So, as you can imagine, the pointing capabilities have gotten computer gamers excited.

Of course, with Nintendo's earlier announcement that this console will be backwards-compatible all the way to the NES (with subscription), one very exciting thing about this controller is that you can turn it sideways to play all the old games on a controller very similar to the original NES and SNES controllers.

This thing is pretty cool (comes in 5 colors), but if you want a traditional controller, the company assured everyone they will have those for sale as well.

Nintendo Revolution Controller Debuts

Innovative Controller Steals the Show

Credit: gaming-360.com

Copyright: gaming-360.com

Takeaways
  • The Nintendo Revolution is expected sometime in 2006.
  • It is expected to be backwards compatible with the NES, SNES, and the Gamecube.
  • Nintendo, once the industry leader, now trails PlayStation and XBox sales.
Did You Know?
Mario of Super Mario Bros. fame was originally the fat dude in Donkey Kong.
Comments
Comments 1 - 3 of 3
 
 
the revolutions control is pretty cool and it is nice that the kids will be able to play it i have been playing since i was like four on the NES system and im glad that other kids will have the opportunity to play young as well

Posted on 11/02/2005 at 12:11:00 PM

 
options (like camera/eyesight for one thumbstick and movement for the other). Unfortunatly, the dilemma is that 'gamers' want more options to get the immersive environment they crave, but non-gamers who we target to increase revenue need simplicity.

Posted on 10/09/2005 at 4:10:00 PM

 
I agree that for kids, the controllers are way too complicated, that's why I do like the design of the new Rev controller so far. Nintendo's games tend to be a little more kid-friendly so they need an easy controller. Other systems seem to need the xtra

Posted on 10/09/2005 at 4:10:00 PM

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