Armed Services Train in Virtual World
It all began in 2001 when a Czech game studio released an award winning video game title on the PC called Operation Flashpoint. Developed by Bohemia Interactive Studio, the game was praised as being the most realistic war game to ever hit the market. Booming in sales with millions of
copies sold, Bohemia Interactive decided to take what they have created, only this time create a product that deviates from gamers, and focuses on the United States Armed Forces and others.
A new Bohemia Interactive was built in Australia, where Operation Flashpoint would be amped up into what's called Virtual Battle Space 1 (VBS1). The USMC now uses VBS1, training soldiers in combat and strategy. It is also used by Australia and New Zealand.
With technology on the rise and computers becoming more powerful, Bohemia Interactive Australia (BIA) has now released VBS2, a far more advanced training simulator, with improved visuals and also taking advantage of cutting-edge technology.
Among these improvements is the Air crewman Virtual Reality Simulators (AVRS). Selected by Australia in 2006, Bohemia Interactive was asked to develop a Virtual Air crewman trainer that would help actual Air crewman fine-tune the necessary skills required out in the field. In this video we see the technology at work. A man stands safely in a white box in an office, looking at a carpet - but in the virtual world, he's in a helicopter, flying 35 feet in the air, aiding the pilot to safely land on board an aircraft carrier. Another video demonstrates a similar scenario, this time in a night setting, where the Air crewman must rely on his night vision goggles. Also demonstrated, a video clip of an air marshal waving his orange wand, signaling the pilot of a helicopter.
Other technology in partnership with Lasershot Inc. has lead to such devices like the Tactical Weapons Simulator (TWS) which allows soldiers to train in a virtual shooting range.
Armed Services Train in Virtual World
A new Bohemia Interactive was built in Australia, where Operation Flashpoint would be amped up into what's called Virtual Battle Space 1 (VBS1). The USMC now uses VBS1, training soldiers in combat and strategy. It is also used by Australia and New Zealand.
With technology on the rise and computers becoming more powerful, Bohemia Interactive Australia (BIA) has now released VBS2, a far more advanced training simulator, with improved visuals and also taking advantage of cutting-edge technology.
Among these improvements is the Air crewman Virtual Reality Simulators (AVRS). Selected by Australia in 2006, Bohemia Interactive was asked to develop a Virtual Air crewman trainer that would help actual Air crewman fine-tune the necessary skills required out in the field. In this video we see the technology at work. A man stands safely in a white box in an office, looking at a carpet - but in the virtual world, he's in a helicopter, flying 35 feet in the air, aiding the pilot to safely land on board an aircraft carrier. Another video demonstrates a similar scenario, this time in a night setting, where the Air crewman must rely on his night vision goggles. Also demonstrated, a video clip of an air marshal waving his orange wand, signaling the pilot of a helicopter.
Other technology in partnership with Lasershot Inc. has lead to such devices like the Tactical Weapons Simulator (TWS) which allows soldiers to train in a virtual shooting range.
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samaira
Posted on 10/19/2008 at 11:10:12 AM