LARPs and the LARPing LARPers Who Play Them

A Critical Look at the Live-Action Role Playing Concept



The imagined susurration of steel sliding from its sheath.  The eldritch chants of the ancient wizard.  The flash of fangs in the star-lit smile.  The whisper of clothing from another time…or another world.  The creak of armor
 and the sound of political infighting…

Welcome to the LARP.

It is a world where the impossible is done before breakfast and the unthinkable is done before dessert.  It is a world where the spells of the magician match forces with the blade of the warrior, and the song of the bard teaches young and old alike.  At once it is a game, and yet it is more than a game.  It is the LARP.

Much has been written to exalt it.  Much more has been written to demonize it.  Neither point of view is entirely accurate.  Thus, it is time to separate fact from fiction, to dissolve the smoke screens of hyperbole and end the hysteria of the uninformed.  As with anything, there are both good and bad aspects.

What is a LARP?

The term LARP stands for Live-Action Role-Play, and can refer to a sizeable number of scenarios.  Most LARPs are seen in the context of games or stories in which the actors play out impromptu roles, with no scripts and sometimes only limited direction.   Others are used to emulate real-world scenarios, allowing an advance look at potential situations and learning the pitfalls that exist to ensnare the unwary.  However, all LARPs share several things in common.



  1. All LARPs utilize a system of rules to create a non-real environment in which potentially dangerous activities may be simulated safely.  The complexity and sophistication of these rule systems vary widely from LARP to LARP.  In some, the rules can be inscribed on a single sheet of paper.  In others, hundred-plus page tomes hold the systems and the variations that allow the fantasy to exist.

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screams and police sirens. So too in the realm of a LARP. The environment allows for unusual behavior because by its nature, a ROLE-PLAY is taking on traits or actions that are not your own in a normal sense (Even historical groups can agree with this since most of us do not eat hard-tack, use urine as a tar solvent, or clean metals with corncobs). In such an environment, the large number of people can find enjoyment, but at the same time, it CAN (but does not in any way foster or attract by systemic design) provide a refuge that less stable or grounded individuals find attractive. And just a note on the portion of moral beliefs; that is just another iteration common to individuals who write or speak about a role-play who themselves have difficulty telling when the game ends and the real world begins. If you come to the point where you cannot tell the difference or you cannot see the line, you need to stop...or if you never started, you need to stop writing about it... you

Posted on 06/09/2007 at 1:06:00 AM

pe, torture, incest, kidnappings, etc are perpetraited by working adults... but the relation does NOT ammount to correlation). As a last note, I will say this; there are those individuals that are unwell or unstable...there are those that cannot or will not differentiate between the real world and a game. And, as a group, LARPs (not historical groups or improvisational theaters or any particular group...just as a role-playing field) have managed to 'collect' a fair share of those individuals. This is not the same as saying that LARPs foster them as the article implied. In many cases, the LARPing group is a more open and inviting environment with fewer stressors and relaxed standards, less likely to flich or balk as behaivors that 'normal' society does - simply by the nature of its existence. In a hospital, being cut with a 1 inch razor sharp instrument and having portions of your anatomy removed is commonplace and normal while on the streets of Manhattan it would likely result in

Posted on 06/09/2007 at 1:06:00 AM

A point you might wish to check a bit more on before giving numbers and percentages...like Mark Houlden mentioned... is that mental illness and the 'inability' to distinguish between a game and reality are high. Here's a bit of FACT for you...not as a critisism, but as an example of a common pitfall in such logic: The VAST MAJORITY of drug addicts consumed copious volumes of MILK during their childhoods...thus milk causes drug addiction. Obviously a false statement, but the statistics support (difference between relation, corrolation, and just numbers) it. Similarly, in ANY large population you will encounter volumes of what society or the medical community will determine to be ill-adjusted, unstable, or simply 'messed up' individuals. LARPing is no different. As a further note under the same theme, it is not unfair in the same manner to say that a significant percentage of adults with jobs commit heinous crimes (misleading but true...most 'heinous' crimes such as murder, ra

Posted on 06/09/2007 at 1:06:00 AM

The SCA is not a LARP. It is a group of people dedicated to historical research. They do not believe they are the persona they portray. Most of them are completely well-balanced with high-paying jobs such as engineers, doctors, scientists, and businessmen. Please do some research before lumping everyone into one category and then screaming "mental illness".

Posted on 03/20/2007 at 12:03:00 AM

An interesting feature however I would be interested in finding out where you gained your information regarding the number of people who have displayed mental problems after engaging in the hobby. My experiance as a 10 year larp'er is that while yes the odd person does have issues the percentaage of larpers is in no way more or less that the population at large and those that do are generally triggered as a result of problems in there reallife activities rather than a hobby they engage in maybe once a month or so. Secondly you relate the hobby to the reaquisition of childhood imagination which I think is unfair. Yes imagination is a part of it however no more so than Paintballing, Murder mystery weekends and many other adult orientated hobbies and by relating it as you have to childhood imagination you are damaging the hobby and reinforcing stereotypes of the hobby which are generally incorrect. You also seem to be concentrating on the section of the larp hobby in which pe

Posted on 04/24/2006 at 2:04:00 PM

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