"Second Life" and the Virtual Buck

Second Life, the popular on-line virtual world, has come to be such a phenomenon that it now offers its own legal problems - many of them stemming around one avatar called Anshe Chung.

Anshe Chung is the first millionaire of the virtual world. This means that all the linden dollars she earned through various trades and deals within Second Life can be transferred into real money outside of Second Life to
"Second Life" and the Virtual Buck
 a net worth of well over $1,000,000. This, in itself, has people asking questions about taxation of this virtual money.

For years people have used PayPal, which trades in real money like a virtual bank, and other on-line banking methods, these are still recorded in US dollar amounts. In Second Life you buy Linden Dollars. These virtual bucks can buy anything from a new shirt for your avatar, to wings, or a vacation house on your own private island. Or you can use Linden Dollars to start buying and trading virtual stocks, develop land and sell it, and in so doing earn yourself a tidy sum, just like Anshe Chung.

Second Life continually shifts the exchange rate for Linden Dollars to real dollars according to various criteria, trying to in effect create a virtual currency. While other systems like IMVU and There.com have offered this service, none have done it to such degree as Second Life.

By carefully balancing new sources of linden dollars with linden dollar sinks they try and uphold a steady currency of about L$250 to L$350 to $1.

Now, with Anshe Chung and others making big virtual bucks law makers, and especially IRS, have taken an interest in their doings.

They already tax income from linden dollars that have been cashed out. Now they are considering taxing assets built up within the world of Second Life, and perhaps WOW and other virtual worlds with monetary systems.

How would such a system work? Would you have to file a virtual tax report? What of those from other countries who also live within Second Life?

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Very interesting article... my boyfriend is an avid WOW participant (when he can drag me away from AC) and will surely want to know this.

Posted on 02/25/2007 at 6:02:00 PM

Tonya, it's more then just using some other news sources. I did a few days worth of research for this article, and put it all together. Then, yes, I give credit to the sources.

Posted on 01/19/2007 at 8:01:00 PM

Under "Takeaways" the word "League" is misspelled. Under "Did you know?" the word "participate" is misspelled. Am I to understand we can use real news sources and include links to them?

Posted on 01/19/2007 at 2:01:00 PM

Great story! I support the IRS taxing real $$$ income when Linden dollars are cashed out. But I strongly oppose the IRS taxing virtual money that remains "in-game."

Posted on 01/16/2007 at 9:01:00 AM

This is a very interesting article.

Posted on 01/16/2007 at 2:01:00 AM

This is a great story. Thanks for sharing it.

Posted on 01/15/2007 at 1:01:00 PM

One thing... Australia already does tax virtual assests. They are taxed like property, I guess. You own it, could sell it, therfore it is a potential income. Jeff, the company that makes second life keeps a current transfer rate for the money, in effect making Linden Dollars another currency, like Euro's to dollars or yen... You just make them by creating and selling in game, then can tranfer them out of the virtual world into your real world bank account.

Posted on 01/14/2007 at 10:01:00 AM

I'm kind of confues how this virtual millionaire can trabsfer these linden dollars for real currency. I understand how they can sell virtual characters and items from these games on ebay and such but is there some way the game company transferes the money. In the second paragraph Chrissy says this virtual money can net a million but how is this possible to tranfer it to real money. And if the person who has this money does sell it off in ebay or someother thing the tax code already has things in place to tax that. If you sell anything over a certain dollar amount, ebay has to add you into their tax records as having sold stuff worth x dollars.

Posted on 01/14/2007 at 9:01:00 AM

A lot of this is obviously hype by the Second Life people. This supposed millionaire probably already had a lot of real world money to begin with; however, it does get a lot of people's attention. Normal people with day jobs (or even bored teenagers for that matter) that play MMORPGs are not going to get rich selling in-game coin, uber level bazillion characters, or the elusive sword of world domination. Remember the old adage, if it sounds to good to be true, then it isn't. Also, I agree with Ghosty Twofish, there's no way the IRS is going to tax virtual goods. It's simple -- real money = real taxes. The tax code is complicated enough, just imagine adding ever-evolving virtual economies to the mix. Seriously.

Posted on 01/14/2007 at 1:01:00 AM

What a great article. Very interesting. Thank you for sharing this topic with us!

Posted on 01/13/2007 at 5:01:00 PM

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