REVIEWED: The Elder Scrolls Oblivion
Game of Your Life, or Fun New Frisbee Disc?
Bethesda Softworks is quickly becoming a monster in the industry of monstrous roleplaying experiences. For anyone who has played other titles coming out from the dungeons of development in Bethesda's basement, this game will have a familiar feel to it. One good thing that Bethesda has done with the Elder Scrolls Oblivion is they've taken some of the spectacular aspects and immersive qualities that have done well for them in the past, and plugged them right back into the game. They've also taken some new twists, some innovation and all around new techniques to try and bring a different crowd into their brand of authentic old style role playing games - and they've succeeded.The Graphics:
On first glance at Oblivion, one can look upon the world of Tamriel and gasp in awe. This game looks great. Period. The lighting is spectacular, the ground flora is dense. Stone walls look "like stone" and you can genuinely get the feel that you've been transported to a world of mythical beauty. The better news? That doesn't stop until you've taken the disc out of your gaming venue. Every single location in the game looks different, and you can really tell they put a lot of time into the feel and the immersion of the graphical gaming experience in Oblivion as far as the environment goes. The character models are just a little bit lacking in their animation but it's not bad by any means. Spells look slightly cheesy in some cases, and your character will look a bit awkward if you have the game zoomed out to third person when casting spells or sidestepping on the terrain. I'd have given it a lower score just for this aspect, but it's not unforgivable and it doesn't affect the immersion of the game. Especially if you're like me and play in 1st person. Overall it's wonderful to look at and it should set a standard for any game coming out in the near future.
The Gameplay:
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