A Guide to Video Game Development

By C.B. Jones, published Feb 23, 2007
Published Content: 158  Total Views: 160,205  Favorited By: 15 CPs
Rating: 4.4 of 5
Video games are an interactive form of entertainment enjoyed by many around the world. If you have ever played a bad video game you may have uttered the following: "I could make something better than this!" There could be a number of different things that stopped you from trying, perhaps not knowing where to start was one.

The following tips should assist you in the development process of video games. I am not going into detail with programing, This is just a basic overview of things to have in mind while creating games. The process may seem overwhelming at first, but these tips should help guide you to the end

Know your limits.
Just starting out as a developer? begin with a simple project and work your way up from there. With limited programing knowledge, a puzzle game would be a good start. Odds are you won't be able to execute all your goals at the beginning. As you become more comfortable with the programing language of your choice, your skills will grow.

If you do not know a programing language(C ++, Ruby, Visual Basic, etc.) There are game engines you can use. While some allow you to create different genres, other such programs are more specific only allowing Role Playing Games or Fighters. If you are learning a programing language, open source games may assist in the process.

Map out your concept.
The first step in the development process should do is write out ideas. Just go on and document everything you would like to have in the game. Are there going to be special control elements in certain parts of the game? write it down in detail so you don't forget. You want to have some bonus stages scattered about? Go ahead and jot it down.

Even if you are not that enthusiastic about some of the ideas you come up with, write them down anyway. You may feel differently later on in the development process. It would really suck to brainstorm at the beginning of development only to forget about a good feature or plot well into it.

Takeaways
  • Take your time. A good game can't be created in a month.
  • Learn from your mistakes. Value criticism.
  • Back up your files.
Comments
Showing Comments 1 - 9 of 9
 
 
Cant belive u didnt even mention java anywhere!

Posted on 10/07/2007 at 1:10:00 PM

 
Nice guide, easy to read and straight to the point. Good for anyone even thinking about doing this.

Posted on 04/09/2007 at 9:04:00 PM

 
Wow! In depth guide. Great article.

Posted on 04/09/2007 at 1:04:00 PM

 
Great article.

Posted on 04/07/2007 at 11:04:00 PM

 
Great guide!

Posted on 04/06/2007 at 11:04:00 AM

 
Good stuff. I thought about making a game once called "Save the Princess". And that was pretty much goign to be it since that was the running theme for games back in the late 80s. Now my new game is going to be called "Stop The Virus" complete with purposefuly bad english translations. All Your Base Are Belong To Us!

Posted on 04/06/2007 at 10:04:00 AM

 
Excellent article. Too bad I don't have the expertise or creativity to produce one of my own. Lucrative business idea for one's so inclined.

Posted on 04/04/2007 at 2:04:00 PM

 
Useful guide man!

Posted on 03/15/2007 at 9:03:00 AM

 
Excellent,great article,very infomative.I would like to hear something else from the young man.

Posted on 03/03/2007 at 10:03:00 PM

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