The Evolution of Gaming and Geeks

The Popularity of Warcraft, AOL RP, and Other MMORPGs Make Gaming Acceptable

By Tara Meacham, published Mar 31, 2007
Published Content: 128  Total Views: 130,772  Favorited By: 26 CPs
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Like many hobbies and activities, MMORPG online gaming has its own terminology, inside jokes, and references. Two online gamers talking on TeamSpeak or in real life (or 'IRL' as it might be called in chat) may even seem to have their own language, potentially using online acronyms and lingo in real spoken speech.

With the proliferation of internet use, geek culture inevitably became more popular. Naturally, there are many hardcore World of Warcraft gamers, for example, that spend a large portion of their time leveling all of their characters to 60, but there are also many casual gamers.

Warcraft and other MMORPGs such as City of Heroes and City of Villains have also brought individuals of varying ages into the gaming world. Responsible parents wonder what their children are interested in playing-only to find the games engaging and worth playing. Customizable characters enhance the MMORPG experience, making these games suitable for a variety of players.

Weird Al's extremely popular parody hit "White and Nerdy" has absolutely solidified the fact that geek and gaming culture. Online gamers, among others in the geek subculture, use the song as an anthem.

While others consider it isolating to spend a great deal of time in front of the computer screen, many gamers disagree-one can get a great deal of interaction in the MMORPG environment, and new friends can also be made online. With much of our world going digital, it's only a natural progression.

In the world of AOL online role play, players assume the role of a character and play in a chat-based environment. Discussing the storyline (SL) out of character is usually considered essential for a good story as characters interact. This is a great way for a writer to experience the world of online gaming.

Online gaming has redefined the world of gaming and geekiness: a gamer may or may not play something more traditional like the tabletop D20 Dungeons & Dragons. The online gamer can be just about anyone-teacher or student, parent or child. In fact, the average American gamer is 28 years old. (Source: Games, Gamers, and Gaming Culture.)

The Evolution of Gaming and Geeks

43% of American gamers are female. (Source: Games, Gamers, and Gaming Culture.) Many such ladies also participate in other social activities, such as renaissance festivals.

Credit: Public Domain Image (Morguefile)

Copyright: Public Domain Image

Takeaways
  • Online gaming has redefined the world of gaming and geekiness.
  • With the proliferation of internet use, geek culture inevitably became more popular.
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Comments
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I like this article. It also lets me know that i am not as old as I thought. Being 35 years old and a gamer, I thought I was like an over the hill geek. Now that I know that the average gamer is 28 I feel better. I play sove of these rpg's online like Guild wars, I tend to play by self if possible. I like making new friends, but have problems making the first movetowards this.

Posted on 05/01/2007 at 1:05:00 PM

 
I am sending this to my gaming bf.

Posted on 04/06/2007 at 6:04:00 AM

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