Creating a Realistic Wood Texture in Photoshop

By Kevin Webb, published May 09, 2007
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In this tutorial I will be showing you how to create a realistic wood texture in Photoshop.

Open up Photoshop and create a new document (Ctrl + N) and set the size to 500x500, or larger if you want to.

Make sure your colors are reset by pressing D, and then set your foreground and background colors to two different shades of brown. I used #936b00 for the foreground, and #5f4500 for the background.

Now go to filter > render > clouds, and the clouds should render out in your two colors you selected. Then go to filter > distort > polar coordinates, set the options to polar to rectangular and click OK.

Now we will go to filter > noise > add noise, and set the amount to 7% and check the box next to monochromatic. Then go to filter > blur > motion blur, set the angle to 90 degrees and the distance to 30 pixels.

Create a new layer either by going to layer > new > layer, or using the shortcut (Shift + Ctrl + N).

Now we are going to create the appearance of grain on the wood, this might seem a bit tricky so I'll try to explain as best I can.

Set your foreground color to a shade that is darker than your background, I used #34290b. Then select your rectangular marquee tool and make a thin horizontal selection across the image. Right click on the selection and select fill from the menu, when prompted make sure your foreground color is selected and click OK to fill. Then repeat the selection many times up and down the image and use varying thicknesses. For a time saver, you can hold shift down to make multiple selections so you only have to do the fill option once.

Now go to filter > distort > wave, and play around with the settings until you get a realistic wood grain effect. The settings I used are, number of generators 2, wavelength minimum 197 and maximum 495. Amplitude minimum 257 and maximum 369, scale 100% for both options and select wrap around under undefined areas.

Creating a Realistic Wood Texture in Photoshop

This is what I ended up with.

Credit: Kevin Webb

Copyright: Kevin Webb

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