B. F. Skinner and the Behavior Classroom
By Don Rainwater, published Jun 12, 2007
Published Content: 527 Total Views: 133,879 Favorited By: 8 CPs
In today's classroom the use of computers and other technologies can be utilized as a reward system and at the same time, reinforce the lesson that is put forth. Interactive software has been created to enhance the children's learning experience by giving them rewards such as games or free time away from the subject content far providing they give correct answers. In regards to behavior in the classroom behavior plans need to have a reward system put into place. The plan will lay out the teacher's expectations for behavior within the classroom and also let the child be aware of the positive stimuli they will achieved once positive behavior is to demonstrated. Milhollan & Forisha (1972) remind that "punishment is not the opposite of positive reinforcement. Punishment temporarily suppresses a behavior by removing a positive reinforcer or presenting a negative reinforcer or aversive stimulus."
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