Review of Star Wars: Galaxies: MMO Video Game Gone Wrong
Let me begin by saying that the game is -By Far- better than when I left the game in January. However, I have to say that the game still isn't better than it was in March of '05, not by a long shot.
The game has far more bugs than it ever did in the "Classic" or "Pre-CU" form, not only that, but the bugs are far more noticeable than they were then.
What are the major things wrong with the game at this point?
The Interface:
Very subpar on design, more difficult than the original to maneuver and understand. Buggy as all get out, some windows just simply disappear off the side of the game forcing a UI reset.
Customization is very limited. Are the Developers deliberately trying to force the way they like to see their game laid out on thousands of people? They have made the interface more customizable in recent months, but it simply isn't enough. WOW's interface has the best customization options of any game I've ever played. Perhaps SOE should take some notes on that aspect of WOW instead of the other blatant ones they've taken. [for the record I don't play WoW, I was in Beta, played the trial and went in on 2 "buddy passes"]
The game curser comes free of the game forcing you to flip control styles to regain control. Getting stuck in combat with inanimate objects is still a problem that sometimes forces a relog.
The Control set:
This is the part that really angers a lot of players, new and old alike. The attempt to force people to use the "FPS" style control set from the "NGE" is very obvious. The controls are lack luster, counter-intuitive and buggy. They claim to have had a PHD work on the controls for the NGE, if that's true then they got ripped off, the controls are very similar to every other game on the market. Another example of a good idea thrown out in order to follow instead of lead.
The game has far more bugs than it ever did in the "Classic" or "Pre-CU" form, not only that, but the bugs are far more noticeable than they were then.
What are the major things wrong with the game at this point?
The Interface:
Very subpar on design, more difficult than the original to maneuver and understand. Buggy as all get out, some windows just simply disappear off the side of the game forcing a UI reset.
Customization is very limited. Are the Developers deliberately trying to force the way they like to see their game laid out on thousands of people? They have made the interface more customizable in recent months, but it simply isn't enough. WOW's interface has the best customization options of any game I've ever played. Perhaps SOE should take some notes on that aspect of WOW instead of the other blatant ones they've taken. [for the record I don't play WoW, I was in Beta, played the trial and went in on 2 "buddy passes"]
The game curser comes free of the game forcing you to flip control styles to regain control. Getting stuck in combat with inanimate objects is still a problem that sometimes forces a relog.
The Control set:
This is the part that really angers a lot of players, new and old alike. The attempt to force people to use the "FPS" style control set from the "NGE" is very obvious. The controls are lack luster, counter-intuitive and buggy. They claim to have had a PHD work on the controls for the NGE, if that's true then they got ripped off, the controls are very similar to every other game on the market. Another example of a good idea thrown out in order to follow instead of lead.
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