GrimGrimoire for the PS2: Video Game Review

By Proon, published Sep 04, 2007
Published Content: 10  Total Views: 336  Favorited By: 0 CPs
Rating: 3.0 of 5
GrimGrimoire is the first game I've put up on Proon. It seems like a pretty good candidate, since it's got a very anime-ish style and storyline, is Japanese, and it's a game which I've actually finished. That last bullet point is probably the most important. To be honest, I don't finish many games; I generally get so obsessed with "playtime" and "replay value" that I progress more slowly the closer I get to the end, forming a vertical asymptote around 80% completion, or until I get a new game to play and replace it. It's not something I consciously do it's just the way it is ok. On the other hand, it does provide an exciting back catalog of games that I have neither beaten nor remember dating back to pre-Playstation 1 days.

Back to the game at hand. Grim Grimoire is a strategy game, with a tentative Real-Time prefix in much the same way Baldur's Gate was Real-Time: namely, with the ability to pause whenever you want. Some may claim this isn't truly Real-Time, although I haven't yet encountered a nerd sweaty enough to deliberate on this point. Regardless, it is essentially a RTS, old-school PC style, with resource management and everything. It's only one resource, and you can really only do three things with it (create buildings, units, and upgrades) but god damn it it's there and isn't that enough for now?!? Japan is on the cutting edge of this whole RTS phase and rest assured that in a few years they may develop far enough along to have two resources and maybe, MAYBE more than one faction. By the way, a grimoire is a magic book in case you didn't know you stupid jackass. Go read a book on tape.

Game Title: Grim Grimoire
Publisher: NIS America
Developer: VanillaWare
Genre: Strategy
ESRB: E (Everyone)
Platform: PlayStation 2
Overall Rating: 80/100
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Cover Art for GrimGrimoire

Credit: Vanilla Ware

Copyright: NIS America

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