Blue Dragon Hits the Xbox 360: A Review

By Brad Parker, published Sep 05, 2007
Published Content: 3  Total Views: 168  Favorited By: 0 CPs
Rating: 4.5 of 5
Blue Dragon recently hit the store shelves here in the United States. It was very-well received almost a year ago in Japan, selling somewhere around 100,000 copies, and helping boost Xbox 360 system sales in Japan. Now with the game here on our shores, it has been getting very mixed reviews.

Blue Dragon had a star cast of producers, composers, designers, etc. on board to create this game. Hironobu Sakaguchi, Akira Toriyama, and Nobuo Uematsu a trio that haven't worked together on a video game since Chrono Trigger come back to make Blue Dragon. Sakaguchi is best known for creating the Final Fantasy series. So with such a game designer on board, and such a group of people designing the finer points of this game, many people let their expectations run wild, and in the process hyped up the game too much. There may not be anything wholly new or groundbreaking, but the game does what many others have, and it does it well. It's just plain fun.

The most important part of any Role-Playing Game (RPG), and more importantly Japanese RPGs (JRPG), is the story. The story is what drives most JRPGs, and is normally what makes or breaks the game. Blue Dragon does of course have a story, and a good one at that. The only downfall is it takes awhile to get into it. It starts off slow, and doesn't really climax until towards the end. If that isn't the way you like your games to play out, then this might not be the game for you. However, if you can let the game take you in and carry you on, you will be in for a treat.

Shu (The main character of the game) and his friends have to stop the evil villain (Nene) from destroying their town and disrupting the lives of the people that live on the world. It is a cliché story to say the least, but many games are clichéd nowadays. The only thing is how they pull it off. Blue Dragon does it well.

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