Game Review: Tomb Raider: The Angel of Darkness for the PS2
By Stephanie A. Smith, published Sep 17, 2007
Published Content: 132 Total Views: 69,530 Favorited By: 14 CPs
The graphics of this game are decent, but could be better throughout most of the game. The edges of everything that is not perfectly straight are pixilated and the whole game is of a low-resolution compared to most of the games I have from the same time. Many different round things like the pipes that Laura has to climb are actually hexagonal or octagonal. In addition to the pixilation problem, there were times when Laura got close to a wall and I could see into the next room or see nothing but black and the room's structure from the outside (which looks really weird). There was even one time when I saw blue skies and clouds, in a level where you are never outside. I have found and am used to this problem in PS1 games, but not so much in PS2 games. The only thing I found really well about the graphics was that at least nothing disappeared or became see-through (as long as you are not counting the wall problem).
The only times I had any problem with the sound of this game were a few times when Laura fell to her death and she did not scream like she was supposed to (which was fine by me, I think those screams are disturbing-especially when I was killed over and over again in attempts to get past certain very difficult areas). Other than that, I had no problems with the sound. Every gunshot rang clearly, gas had the sound you would expect, the undead soldiers (skeletons that cannot be killed, the only way to get rid of them is to push them off a cliff) made sounds like drawing of swords, and more.
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Linda M. McCloud
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Posted on 01/19/2008 at 11:01:42 AM