Mass Effect - The One Game You Must Own This Holiday Season

By X. Danos, published Nov 30, 2007
Published Content: 21  Total Views: 15,755  Favorited By: 1 CPs
Rating: 2.0 of 5
As an avid gamer, I find that when I dive into video game with high expectations, I end up finishing disappointed. I avoided the hype with Fable, and I loved it. I absorbed all the expectations of Knights of the Old Republic 2, and was unsatisfied with a lot of the aspects. It's hard to purchase a BioWare role-playing game without high expectations, given their track record. The company set the standard for modern rpgs with titles like Baldur's Gate, Neverwinter Nights, the original KotOR, and Jade Empire. Each game built on and expanded the features of the last, and Mass Effect is truly the next step in that evolution.

The simplest way to describe Mass Effect would be to say that it's the gameplay of Gears of War, combined with the nonlinear style of an Elder Scrolls title. Yes, there is an epic main quest to save the galaxy from impending doom, but all the side quests and chains are just as engaging. The real-time combat is executed flawlessly; it plays very much like Gears of War, which is the greatest compliment a next-gen action game can hope for, and the dialogue options are much improved over Jade Empire and Knights of the Old Republic. Whereas before the choices were an obvious good, bad, and neutral, now it's all about being a good guy that gets things done. Commander Sheppard is a man on a mission, and the choice given to the player is whether or not the means justify the end. The Renegade player will be ruthlessly efficient, disregarding collateral damage to find the quickest and most convenient solution, while the Paragon will try to minimize civilian casualties, and will go out of his way to make sure the best possible scenario comes about. Neither play style is harder than the other; it's all about what you as a player want to do.

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