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Online Virtual World: Called Second Life
A Second Life to Play With
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It seem like one life isn't good enough for millions of people arround the world. A fast growing number of internet gurus are taking entering the newest online phenomenon called Second Life, a threedimensional virtual world where anything goes. If your mind can think it, your character will do it. Me among many other avid users really enjoy programs like this. A producer of San Franciso based Linden Lab, the digital network has grown from nearly 100 registered users in late 2006 to nearly 3.6 million as of last week.
In a universe bred by capitalizm, more then 1 million real life dollars are being exchanged every 24 hours to house, clothe or entertain the virtual people known as "Avatars." With the right amount of money you can buy anything from a island to a family.
Anonymously you can make a living as a real estate agent or land speculator in Second Life. Properties will actually increase or decrease in value. The more involved you are in the program, the more and better features you get as well as free credits to get these amazing features.
This is an amazing program but are we going to far with the virtual reality sence? Are we so miserable with are present lives that we would spend hours and crazy amounts of moneyonline pretending to be someone else?. Nobody really knows who the other person or people really are.
Here's an example of what one life can be like in this program. Jane Timberwolf. In real life studies English, writes poetry, has a boyfriend and once worked in online tech support.
In Second Life, she dates what she calls a "Sloyfriend." They both have wings. They fly around to beautiful, origional waterfalls. At night she earns fake money at her job as an exotic dancer. She also owns a "plot of land" where she is designing a house. Her mortgage cost is only $10 a month in real money. She also has "prims" which are used as tokens to purchase essentials as clothes, body types, and building materials.
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