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Addiction - Online Roleplaying Games

Timesinks for Entertainment Can Derail One's Personal Life

By BJ Keeton, published Aug 04, 2006
Published Content: 11  Total Views: 54,433  Favorited By: 2 CPs
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Rating: 3.1 of 5
I've always been a gamer. I was given an Atari 2600 at the age of 2 in order to placate my desire for the Nintendo Entertainment System that was released then. By the time I was 3 and a half, I was playing Super Mario Brothers and Duck Hunt with my father. I loved it, and my hobby-for-life was discovered. Since then, I've owned almost every video game system that has had a mass release, and some that didn't. I've found over the years that the games that keep my attention the most are the ones that provide me with a sweeping narrative that tells a tale with which I can interact - roleplaying games.

I've been a fan of Final Fantasy since I was young. Square, Enix, Bioware, Bethesda and the other "big boys of RPGs" have been house-hold names with me as far back as I can remember. I've played and replayed through a myriad of games that take 20, 30, 40 and more hours to master and complete. I've loved almost every minute of it. So when one of my best friends in the world told me almost a decade ago that there were new online games like this, I was instantly sucked right in. The big decision at the time was which game to play, Ultima Online or EverQuest. My circle of friends chose Ultima Online, and we played together as a cohesive group for 6 years, through high school and our first couple of collegiate years.

During the early years, when we were 15 and 16, there didn't seem anything wrong with the amount that we played these games. They were online, allowing us a social outlet, as well as providing us with hours of entertainment on a budget that was far less than our console game purchases had ever allowed. It was the best of both worlds. The problems began, however, when we introduced the opposite sex into the mix. As a rule, girlfriends and MMORPGs do not mix. It's like tossing a lit match into a can of gasoline in a house made of paper. You are simply asking for a bad outcome.

Addiction - Online Roleplaying Games

The real challenge isn't anything the game's developer coded in. It's the end user realizing the line between reality and fantasy, allowing him or herself to fully enjoy gaming without losing life's priorities.

Takeaways
  • "Sorry, baby, let's do that on Tuesday. We're not raiding then."
  • It was becomiing a way for me to escape reality and not worry about the things that actually mattere
  • That's what helped me realize that I was walking a razor's edge over the depths of addiction.
Comments
Comments 1 - 5 of 5
 
 
If you want a less addicting WoW, thats free, and has all the contents real WoW has, check out http://www.wowrebirth.net/ :)

Posted on 05/28/2007 at 6:05:00 PM

 
hey mom, I see you actually posted something on me lol

Posted on 05/28/2007 at 6:05:00 PM

 
I am very impressed with your article. I have a 14 year old. He spends 8 hours daily with his own wowrebirth version. He has his own server and site which I hope he cuts down to 4 hours. He hated wow because he said "that the game was mainly about the more you play- more hours sitting at the computer, you get to level ." Wow is very addicting. Thanks stella oliver

Posted on 05/17/2007 at 3:05:00 PM

 
With the release of The Burning Crusade expansion, I started WoW back again hardcore. I have since quit the game again (or at least slowed my playtime down to nil), and I am much happier. My mood went back sour with TBC, my family and friends reported a difference in my demeanor, and I was slacking in graduate school which simply won't cut the mustard. I did my best to play a game I love in moderation, but I find that the game is so addictive that I really can't. I still struggle with what is a very real addiction, and I hope others can find the strength to not lose themselves to pixels-on-the-screen fantasy world.

Posted on 03/29/2007 at 2:03:00 PM

 
Very nice piece - nicely evoking the magnetic almost tidal pull these games can have on your life (I was a crazed SWGer myself). I found that these games were not an escape from real life but an alternative to it - once that was easier, faster and 'funner' to control.

Posted on 08/07/2006 at 12:08:00 AM

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