Godzilla Unleashed for Playstation 2: Review

By Mark Murphy, published Jan 09, 2008
Published Content: 103  Total Views: 9,708  Favorited By: 0 CPs
Rating: 3.0 of 5
The long-awaited Godzilla: Unleashed was finally released for PS2 late November 2007. Godzilla fans have been eager for something new since Godzilla: Destroy All Monsters Melee a few years back. Was this newest Godzilla game worth the wait?

Godzilla: Unleashed can be played with up to four people. Players can choose from a whopping 23 monsters with which to wreak havoc. Players can fight in any of nine different cites. The plot-line involves discovering some crystals that give power to the monsters. The monsters are divided into certain groups, with each group wanting the crystals for their own purpose. The players, of course, have to take out their monster opponents in order to get the crystals. The plot isn't a big deal since this is basically a straight up fighting game.

The game's graphics are a let down, considering the game system and technology available. The animation is clumsy and blocky, reminding me of something off of the original Play Station. Smashing into a building doesn't cause damage; they just sink and disappear, leaving an empty spot on the ground. If you're looking for stunning visuals, you won't find them in this game.

Sound is another area this game lets Godzilla fans down. The opening game intro is pretty lackluster and so are most of the sound effects. The music soundtrack is fairly predictable gaming music and doesn't inspire play at all. The one redeeming point here is the monster roars: they sound pretty close to the originals from the movies. Unless you're playing the game just for the roaring, the audio is a letdown.

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