Age of Mythology: Norse Culture

By Ferox, published Jan 05, 2008
Published Content: 36  Total Views: 18,187  Favorited By: 5 CPs
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Age of Mythology is a real time strategy game brought to you by the creators of Age of Empires. It is set in ancient times with a twist- the gods you worship will actually step in and grant you mythical creatures, supernatural advancements and miracles.

There are three civilisations you can select from when playing: Greek, Egyptian and Norse. Each civilisation is different in the way it advances, which gods it can worship and how it gains recourses. This article will explain the basics of Norse culture.

Norse culture is the most unique in Age of Mythology. They have two types of recourse gathering users- villagers and dwarves. Dwarves are more efficient at mining gold than gathering other recourses but cost gold to produce. The Norse drop points are also unique because they are mobile: ox carts can move around the map so you no longer need to abandon a drop point once it is too far away from recourses. The Norse earn favour from their gods by participating in battle, so unlike other cultures they do not need to devote villagers or recourses to gathering favour, but they must play aggressively to earn any favour at all. It is the foot soldiers of the Norse which build new buildings, unlike villagers in the other cultures. Only human soldiers which are on foot can build and repair buildings, cavalry and myth units do not. Norse also have a potentially unlimited number of heroes, the Hersir, which are trained at the temple.

Takeaways
  • The Norse are the most unique civilisation on the game.
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