007: Everything or Nothing Video Game Review

Take the Shoes of James Bond yet Again

It's an obvious fact that James Bond games definitely went downhill after EA snatched up the license to the games. Honestly, the first couple of games that EA made were simply god awful and made me want to puke. The problem is that Rare
 made the legend that is known as Goldeneye. EA has been trying to match Goldeneye since they started making Bond games, and so far they haven't even come close. Does EA finally hit the mark with Everything or Nothing?

I wish I could say they did, honestly, I do. But EA still hasn't reached Goldeneye. I have gone through many sites that say Everything or Nothing is close, but it really isn't. The game is nowhere near what Goldeneye was. And it's not because Everything or Nothing is a bad game, because it isn't. On the contrary, it is actually very good. It just isn't revolutionary.

That is what EA needs to realize. Goldeneye was revolutionary. It breathed life and started a craze for FPS on consoles. EA doesn't even know the definition to revolutionary. All they know is how to stamp "EA" onto the boxes and sell millions of games. If they ever plan on matching Goldeneye, they will either have to do a couple of things, either continue to veer away from the path Goldeneye took (Everything or Nothing definitely has taken a turn into a different direction) and therefore the two games can't be compared, or they will have to try to match Goldeneye head on and go back into the FPS realm.

That's right, Everything or Nothing isn't an FPS. I guess EA has decided to change their outlook onto the Bond series and rather than continue the FPS style, which has failed them in most cases, they have changed the view to third person. This change has made the game completely different from the others that EA has made, and I really haven't decided yet if that is a good thing or a bad thing, it's just sort of…a thing.

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