Why I Play Role-playing Games
By Dan Cartwright, published Jul 06, 2008
Published Content: 17 Total Views: 734 Favorited By: 2 CPs
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Where to begin regarding why I play role-playing games? There's a multitude of reasons and they're not all associated with entertainment reasons. Building a character, gradually getting them stronger and collecting items:
For one, role-playing games provide a certain amount of satisfaction generated over a long period of time. While playing a game, your character will undoubtedly rise through the levels and with each level, he/she or it will get stronger with increased health and other attributes. They will also find better equipment to help in this department.
At first, every character starts out weak. A good deal of satisfaction can be gained by facing tough monsters and going back to them when you're stronger and defeating them easily or in one hit. Where they might nearly kill you earlier, they might not even remove any health at all when you're high level.
Another great part of role-playing games is that there's often a multitude of routes you can take to develop your character. Often, you will be faced with having to make choices with regards to what skills and class you choose. People tend to like experiment to find the best build, myself included. This leads to you creating multiple characters, adding further longevity to the game.
With regards to video games, there's also the satisfaction of gaining new equipment and watching your character's appearance change with each item swap. Generally, the more powerful a piece of armour or weapon, the better looking it will be. Another bit of satisfaction derived from gathering equipment is that sometimes people don't really care about stats and just want to mix and match items to get a character appearance they like. This is mainly present in games with a huge database of items you can acquire and particularly in any MMO. Despite the fact an MMO tends to require you to have equipment suited to your level, there will always be people who base what they wear off aesthetic values and not the statistic improvements offered. Particularly, it is prevalent when a person is role-playing and not fighting.

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