Review: Tony Hawk's Project 8 for PlayStation 3
By Rashawn Blanchard, published Nov 30, 2006
Published Content: 295 Total Views: 148,854 Favorited By: 3 CPs
GAMEPLAY
The strong point in every Tony Hawk game, any gamer simply looking for an enjoyable skateboarding experience will not have to look any further, but this also is where the problems begin. The PlayStation 2 heralded a new direction for Tony Hawk games, in being able to go online with a custom skater and simply enjoy a welcoming community. Tony Hawk's Project 8 lacks an online feature for the PlayStation 3, while it mysteriously shows up for the Xbox 360. While the 360 will support an entirely new mode and leader boards, the Playstation 3 will have none of these features, leaving veterans and newcomers alike extremely disappointed with this outing. The six axis controls are used to perfection with the new nail the trick mode and can also be used to balance, all that the user's discretion, though for the sake of comfort and precision, many people will find themselves using the D-Pad. The story mode, revolving around Tony Hawk searching for the top eight skaters, is very friendly and lacks needless sequences that have been known to plague previous titles.
GRAPHICS
At this point in gaming, it will take some effort for a game not to look good, but technical errors and glitches may still rear their ugly head and provide some discomfort for our eyes. Project 8 manages to include those glitches in the game's frame rate, which plagues the Playstation 3 version more so than the Xbox 360 version. Besides a choppy frame rate, the game looks as sharp as ever and will provide enough eye candy as the city opens up to keep anyone happy.
Review: Tony Hawk's Project 8 for PlayStation 3
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Takeaways
- Lacks and online mode.
- Choppy frame rate.
- Still has the same great gameplay.
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